﻿using UnityEngine;
using System.Collections;

public class FaileTriggerLooAt : MonoBehaviour
{

	// Use this for initialization
	void Start ()
	{
	
	}

	// Update is called once per frame
	void Update ()
	{
		this.transform.LookAt (new Vector3 (Camera.main.transform.position.x, this.transform.position.y, Camera.main.transform.position.z));
	}
}
